Management team
In 1992 Servan founded RenderMorphics, a company specializing in cutting edge 3D graphics technologies. RenderMorphics rapidly became a world leader in its field with the widely acclaimed Reality Lab technology; Microsoft bought RenderMorphics in 1995 with the aim of incorporating the Reality Lab technology into Windows 95. Servan subsequently headed up the DirectX 3D team at Microsoft responsible for integrating 3D Graphics into Windows 95.
- Senior Engineer and Development Lead, Direct3D team for Windows
- CEO
- Senior Engineer, Reality Lab 3D Graphics Library
Jamie's three years experience at Reflections working on Driver and Stuntman gave him the opportunity to cover many aspects of games production, much of it in a leadership position. Both titles received great acclaim from the press, industry and games players alike, with Driver alone selling over 5 million units.
Here at Qube, Jamie continued to work on game technology including advanced AI, camera and character control, physics and animation techniques.
Jamie now manages the development of Qube's generic tools and middleware technologies.
- Driver: programmer for AI, scripting, graphical subsystems, optimization and camera systems
- Stuntman: lead PS2 graphics engine programmer, physics programmer
