Q is the cross-platform framework for building and sharing interactive 3D applications, engines, tools and technologies. Q is already used in video games, virtual worlds, architectural visualization and medical products on platforms ranging from PlayStation 2 to DX11 PCs.
Everything in Q is built using plug-ins. Whatever your project calls for, it can be achieved cleanly and efficiently, by combining standard and custom plug-ins, and configuring Q's data pipelines to support or improve existing workflows.
Q's plug-in model opens up new ways to build and monetize real-time 3D software: license plug-ins from other developers to accelerate development; license on the plug-ins you develop to recover costs.
With Q, you can unify the tools and runtimes for all your projects on a single software platform, without compromising your creativity.
Please contact Qube for more information.